Gameplay and the Interface
"We're trying to keep the game as immersive as possible," explained Dodds. "That means as little clutter on the screen as possible." To be sure, the streamlined interface is what's going to set this game apart from the rest of its online multiplayer competitors. Blizzard is known best for perfecting genres, not always innovating; that's certainly the case here.wow powerleveling WOW Gold wow powerleveling wow gold
The interface was so straightforward that the current generation of MMOG games look like cheap Windows hacks in comparison. For example, your character's special abilities are lined up at the bottom of the screen, in a configuration just like you'd see in Warcraft III. One interface feature I particularly liked was a little combat heads-up display: When you engage in combat with a creature, small pictures of yourself and the creature appear at the top of the screen with your associated health bars, so you can tell at a glance how well the battle is going. The characters, items and spells are based off of what you'd find with Warcraft III. The strength of tying the two games together is immediately apparent; players will recognize the spell icons, which are identical for spells shared between the two games. Seeing them both side-by-side at E3 really drove that point home. world of warcraft gold World of Warcraft Gold wow power leveling
As you develop your character, you'll have more and more options available during battles. "Our long term goal is to make it so in combat you actually have a lot to do," explained Dodds. The combat animations were extremely dynamic -- the game had a very console feel, where it was very easy to just jump right into the fray. Still, combat is only to be a fraction of the final game. world of warcraft power leveling wow gold wow lvl wow powerleveling
"We're going to have a lot of trade skills," Dodds told us, "but not ones where you just stand in front of a shopkeeper clicking your mouse for four hours." The skill systems weren't in place yet (Blizzard has a habit of not showing anything that isn't polished to perfection), but they hinted that crafting things will be a very active process.
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